![]() ![]() It may take several weeks for the failed commission(s) to be finished.Ĭertain missions will not appear unless a certain calendar date has been met, such as the Hazardous Ruins mission not appearing until Spring 17, preventing access to the Hazardous Ruins until then.Ĭertain missions have time limits that they must be completed by. If they are not completed in time, they will eventually be completed by another local Builder so that the story can continue. The following major story-related commissions have time limits. If the commission is not completed by that time or is forfeited, a relationship and reputation penalty occurs. One daily commission from the Commission Board can be accepted every weekday and has a set time to be completed by. It is recommended to play at 100% speed during festival events if they act oddly at custom speeds. Additionally, certain festivals may act oddly if the game speed is set very low, such as the Day of the Bright Sun. The time that an NPC departs to go somewhere stays the same regardless of what game speed is chosen, however. All time-related events move at the rate applied in the settings the pace at which an NPC travels from one point to another is not affected, causing NPCs to arrive at their destination earlier on slower speeds. This setting can be manually changed via the options menu at any point in the game that the menu is accessible. The speed of time's passage can be set anywhere between 100% (default rate) and 50% (half rate), which forces time to move at a selected rate and allows the player to play the game at their pace. Going to bed, taking the Dee-Dee Transport, or visiting Hazardous Ruins are the only methods of quickly passing time. Depending on the location, the amount of time to travel from point A to point B varies the further the distance, the more time is passed. Taking the Dee-Dee Transport System passes time due to the player traveling to a different location, though off-screen. Regardless of time of day, the player can sleep in bed until the next morning at 7:00. Going to bed can pass time to the next day. Entering the Sewage Plant, Ingall's Mine, Deepest Ruin, or Haunted Cave will consume a set amount of time upon entry, though time is completely frozen while inside. Time only stops when opening an interface (such as a menu, the inventory, or shop menus), speaking to an NPC, or entering any Hazardous Ruins (including those encountered only during missions) or the Haunted Cave. Time passes as long as the player idles in the overworld. The Dee-Dee Transport System runs from 7:00-1:30. If the player wishes to avoid passing out, it is advised that if one is working far from one's home, they should get to the nearest Dee-Dee Stop and/or ride a mount to get to bed on time. There are no penalties for passing out at 3:00. ![]() If 3:00 passes before the player goes to sleep, then the player will pass out and wake up in bed at 7:00 (or be teleported to their home if they do not have a bed placed there). Hours between 3:00 and 7:00 are inaccessible. The player awakens at 7:00 and is able to stay up until 3:00 in the morning. ![]() Game time is measured in the 24-hour clock, meaning that 1:00 pm is displayed as 13:00, 11:59 pm is 23:59, and midnight is 00:00. The game speed can be altered using the game speed slider in the settings. At the default game speed, a single uninterrupted in-game day from 7:00 to 3:00 is a minimum of 15 real-world minutes, provided that nothing pauses the game, including opening the inventory. Time in My Time at Portia is measured in hours and minutes that are relative to real-world time, with one minute in Portia equaling slightly less than one second in real time. ![]()
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